Tuesday, 27 January 2009
Wednesday, 21 January 2009
Re making Hide and Seek
I'm remaking the Imogen Heap Hide and Seek level of Plectrum. Originally I used the paint tool in flash to draw the levels, but I have found that its more effective to use boxes, as this stops there being rough terrain that the player can get stuck on.

I'm looking into making some of these boxes change size or rotate to the rythem of the audio thats being played, but that might only be doable in Actionscript3. I quite like this style of graphics so I might keep these pink/black boxes for this stage.

I'm looking into making some of these boxes change size or rotate to the rythem of the audio thats being played, but that might only be doable in Actionscript3. I quite like this style of graphics so I might keep these pink/black boxes for this stage.
Ananita Design
One of the developers using flash that i really admire is http://amanita-design.net/
They created games like Samerost which does not look like a traditional flash game, It uses digitised graphics, photoshoped from digital camera images.
They also made a game for the band The Polyphonic spree, which I guess was based on there music.
These games are good looking and can be fun but sometimes get a little frustrating when you get stuck somewhere and have to resort to pixel hunting.
Ananita are currently working on a new point and click game called Machinarium, which Is looking really good.
Machinarium Preview from Amanita Design on Vimeo.
Where do I go from here?
Even though its the end of this module on the course im still going to continue developing Plectrum.
Things I'm going to do.
Finish Levels
Change the art style to something more "artistic"
Talk to Game Design lecturers and see if they have an ideas as to how to improve it.
Get noticed by publisher
get game released over XBLA PSN or Wii Ware.
Make enough money that I can keep making games wont have to get a proper job.
Things I'm going to do.
Finish Levels
Change the art style to something more "artistic"
Talk to Game Design lecturers and see if they have an ideas as to how to improve it.
Get noticed by publisher
get game released over XBLA PSN or Wii Ware.
Make enough money that I can keep making games wont have to get a proper job.
Evaluation of the project, so far
I say so far because although tomorrow is the deadline of the course modual I don't see it as the end of this project. I want to keep working at this until I have a fully finished game that I can submit to flash portals/festivals etc.
Research
Having a blog has really helped show how much research I have done, It's much easier to show what I've been looking on a blog than having to print stuff out and put it in a research folder.
Development
Its been a little slower than I would have liked but creating something good takes time,the majority of the coding is done now, and I can concentrate on making levels.
Analysis
I tried to analyze most of what I researched, I think I did ok.
Outcome
Its not a finished game but I think its a good indication of where the game is going, maybe if i'd set myself a less ambitious task it could have been done by now. But if you have low ambitions your more likely to be ignored. I'm pleased with what I have so far.
Overall its been a good project. There were some miner hiccups along the way such as getting distracted by Box2d and having some trouble with code, but over it think it went well.
Research
Having a blog has really helped show how much research I have done, It's much easier to show what I've been looking on a blog than having to print stuff out and put it in a research folder.
Development
Its been a little slower than I would have liked but creating something good takes time,the majority of the coding is done now, and I can concentrate on making levels.
Analysis
I tried to analyze most of what I researched, I think I did ok.
Outcome
Its not a finished game but I think its a good indication of where the game is going, maybe if i'd set myself a less ambitious task it could have been done by now. But if you have low ambitions your more likely to be ignored. I'm pleased with what I have so far.
Overall its been a good project. There were some miner hiccups along the way such as getting distracted by Box2d and having some trouble with code, but over it think it went well.
quick idea
Just had an idea to feature sections in my game where there is a locked door and you have to collect musical notes to unlock it, each musical note corresponds to a music stem, so gradualy as you get each note the music will become more fully featured, when you have them all the whole track will be playing.
that might be a little more complicated that using music boxes i'd have to put code in that says
on entering all music = stop
on entering all music = play
on entering all music - volume set to 0
when hit note2 volume note moviecip 2 = 100
when hit note 3 volume notemovieclip = 100
or something to that effect.
that might be a little more complicated that using music boxes i'd have to put code in that says
on entering all music = stop
on entering all music = play
on entering all music - volume set to 0
when hit note2 volume note moviecip 2 = 100
when hit note 3 volume notemovieclip = 100
or something to that effect.
Sound Problem = Fixed
There was a sound bug in my game to do with the sound boxes, altering the volume of them would effect the volume for all sounds. I got My tutor Adam to fix this, but then I lost the files, so I was back to square one. But now after weeks of messing around with code I have figured it out. To alter the volume of sounds independently you need to link them to a movie clip.
So when creating a new sound use this code
this.createEmptyMovieClip("s1",1);
this.my_sound = new Sound(s1);
Im so glad that this is fixed now as it was the main thing that was holding me back from creating levels.
Although losing the code that Adam fixed for me was a set back, it did give me the chance to try and figure it out on my own and I can now understand more actionscript than I used to. This helped me create other things in my game such as the spring boards that propels the character into the air. I knew that pressing the jump button altered the characters y coordinate so I took that code and altered it a bit so it would happen when the player touches the box, then i altered how high it would make the character move.
One more thing I want to add to the game is platforms that can be jumped through and then stood on.
So when creating a new sound use this code
this.createEmptyMovieClip("s1",1);
this.my_sound = new Sound(s1);
Im so glad that this is fixed now as it was the main thing that was holding me back from creating levels.
Although losing the code that Adam fixed for me was a set back, it did give me the chance to try and figure it out on my own and I can now understand more actionscript than I used to. This helped me create other things in my game such as the spring boards that propels the character into the air. I knew that pressing the jump button altered the characters y coordinate so I took that code and altered it a bit so it would happen when the player touches the box, then i altered how high it would make the character move.
One more thing I want to add to the game is platforms that can be jumped through and then stood on.
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