Friday, 18 December 2009

CV added to contact page

You can now download my CV from the contact page at Mediajack.co.uk

Thursday, 17 December 2009

How many e-mail adresses do you need?

Six, that's how many I need. This is the method i'm using to keep my inbox sorted and spam free.

A) personal address which includes my real name for trusted people, family, banks etc.

B) Three addresses using my mediajack domain, one for professional contacts such as job applications and freelance contact.
a second address for my business card,
and a third to display on the website.
The third one will likely get picked up by spambots and get a bunch of unwanted messages sent to it, but by having the other addresses I can easily get to work related mail.

C) A social address linked to my MSN Live account, this is the address I would use to sign up for facebook and twitter and get all my social updates in one place.

D) A spam G-mail address using a made up name, I use this account for whenever you have to put a legitimate email address on a sign up form. This is where all the spam newsletters from all the sites I've percussed things from end up.

Wednesday, 16 December 2009

Linked in, After Effects, Drawing, Coke Ad.

I Now have a linked in profile, you can find me at http://uk.linkedin.com/pub/jack-greenslade/17/458/689

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I've been checking out the After Effects training on http://www.videocopilot.net
I made a hoodie turn from blue to red, brilliant!



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Drawing of the day



If captain hook, Pac man, a dinosaur and a monk had a kid, it might look something like this.

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Coke ad added to site
You know those annoying video advertising boards you see at the sides of football pitches that are really distracting and annoying? I made one of those.

http://mediajack.co.uk/coke

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Thursday, 22 October 2009

Photoshop

This is a shot from La Jetée style short film "The Slowest Crisis"



This is the original photo.


I love Photoshop.

Saturday, 6 June 2009

Who Buried Paul?



Brian Moriarty, a former Infocom employee and author of some classic text adventures such as Wishbringer (1985), Trinity (1986) and Beyond Zork (1987 has done many excellent lectures at Game Development conferences including Who Buried Paul? a talk about the persistent rumor that Paul Mcartney died in a car crash in 1967 and how many Beatles fans found clues in the Beatles music and album art. Near the end of the talk he suggests mystery solving could be used in games, I believe this may have inspired the the creation of alternate reality games.

Video and transcript of the lecture

ARG. Alternate Reality Games

"Alternate Reality Games not only exist on the web - they call you up, invade your TV show and fly helicopters outside of your house. This talk will provide a quick introduction in ARGs, and focus on how we're using lessons learned from Perplex City Season 1 to make Season 2 a much more fun, more accessible and more immersive experience. Credits: Speaker:Adrian Hon"



I'm starting to think that ARGs are something I might like to get involved in as a job. I don't think I could do it on my own one reason being that I'm not into puzzle making, but doing websites, videos, and minigames for ARGs could be fun.

Digital Storytelling

I've been looking at Alternate reality games (ARG) recently and one of the things that has put me off them is there over complexity, sometimes requiring a high level of maths to solve the puzzles.

In this video from Google Tech Talks Adrian Hon from ARG developer Mind Candy talks about the projects his team worked on that took a different approach to telling stories on the web.




Telling stories in new and interactive ways is something I have been interested in for a while, my project for my first year in Interactive Media "Sparrow" was an experiment in telling a story with interactive elements, it wasn't as interactive as I would have like to make it as then I didn't have the flash skills I do now but its something I would like to revisit.

Click the image to play sparrow