Just had an idea to feature sections in my game where there is a locked door and you have to collect musical notes to unlock it, each musical note corresponds to a music stem, so gradualy as you get each note the music will become more fully featured, when you have them all the whole track will be playing.
that might be a little more complicated that using music boxes i'd have to put code in that says
on entering all music = stop
on entering all music = play
on entering all music - volume set to 0
when hit note2 volume note moviecip 2 = 100
when hit note 3 volume notemovieclip = 100
or something to that effect.
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